Pipe based and intelligent chest based systems have a certain charm that tech storage mods have done away with, and I think everyone will get some more enjoyment and appreciation out of their bases this way. While this is far from a gritty hardcore modpack, it's still a survival experience. This modpack has also intentionally excluded all mass storage mods from the early game, instead relying on Refined Relocation, Iron Chests, and various pipes / conveyor belts for a hands on storage approach. (first time world gen is always going to be slow) Currently we have been able to get Overgrown to run on as little as 2gb of RAM on minimalist settings and Optifine, though 4gb will allow for much better graphics. I built this with the intention of being considerably more lightweight so as many people as possible can play. The mod count is intentionally low because each one is feature rich, and will be used to the fullest as you go through the long questing trees. Then start process your food and raw materials with Mekanism, Forestry, and Minefactory Reloaded. Mystical Agriculture, Pam's harvest Craft, and Agricraft will give you plenty to farm with. Scavenge the derelict ruins and long abandoned subway systems for resources and start building up from the rubble of your predecessors. Worldgeneration Profiler (by H圜raftHD).Mystical Agriculture - MFR Compatibility (by BlakeBr0).Just Enough Forestry Bees (JEFB) (by apengu_).Better Questing Triggerer (by MrAmericanMike).Rockhounding Mod: Chemistry (by GlobbyPotato).Just Enough Resources (JER) (by Way2muchnoise).Rockhounding Mod: Core (by GlobbyPotato).Cooking for Blockheads (by BlayTheNinth).Better Questing - Standard Expansion (by Funwayguy).TAIGA (Tinkers alloying addon) (by Zkaface).Up And Down And All Around (by Mysteryem).Mo'Creatures, Biomes O'Plenty, and The Lost Cities populate the world with diverse Flora and Fauna, While Tinkers Construct, TIAGA, and Mekanism fill the caves below with rich and varying ores to mine. Plants and animals now live intertwined with the ancient skyscrapers, creating a unique jungle of vines and concrete full of wild animals and the ruins of long forgotten human society. Overgrown is a long term exploration modpack that takes place in an infinitely large proceduraly generated ruined city that has been reclaimed by nature. There is an uncharted section of the city a few miles from here, try to set up something a bit more permanent there and keep looking for answers." Too many people in one place will quickly draw out the undead. We travel alone or in small groups to cover more ground, search for clues and resources, and only regroup when necessary. The smoke had not even cleared yet and plants had already claimed the world. We are not the top of the food chain anymore.Ī few of us survived by hiding in bunkers to wait out the chaos, but the world we returned too days later was already like this. No matter what wiped us out in the end, one thing holds true. Some people thought it was simply nature striking back, maybe the zombies that once stayed in the shadows became bold enough to wipe us out, a new bio weapon fueled by political turmoil, or even just some gods idea of a sick joke. "Only a few years have passed since humanity became endangered, and we are no closer to finding out what happened all those years ago. Optifine Dynamic Lights are highly recommended for this modpack, but if you don't like optifine or can't use it, we have included our own dynamic lighting mod (disabled by default) with the pack. Run the command "/bq_admin default load", and then save & exit to turn cheats back off again. ![]() If you have cheats turned off and can't run said command, open your world to LAN in the options menu with cheats on. This is only necessary for pre-existing worlds that get played again with a newer version of the modpack, so don't forget it when you update! "/bq_admin default load" will load the updated quest list into older world files. We are working on new modpacks now because 1.10.2 bugs are only being fixed in 1.12.2Ĭlick these for more info on Singleplayer and/or multiplayer Overgrown: It's playable, but still has some bugs and unfinished quests. This modpack is no longer under development, and will remain as is, unfinished. ![]() Welcome to Overgrown, a custom city-scape apocalyptic modpack.
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